This presentation was so the tutors could see how we’re doing with our OTM projects and to give us feedback for the last few stages of the project. We showed how far we had come and certain aspects from the level and the feedback was overall pretty good however there are a lot of lighting issues and the level seems too long.
![]() |
As you can see there are lighting issues on Alice |
After receiving feedback we had a little group meeting and decided that we will get to work with rearranging the level so it was shorter and contained the best bits we had already made. We all kinda decided that it would be best to get to work on that after the hand in deadline for the essay and project resubmissions, as we were all pretty stressed and busy.
But work has started and we’re on the way to getting it really good and we’ve managed to shorten it nicely and effectively. It still has the best parts of our level like the puzzles and cut scenes but it’s more compressed for a more interesting gameplay.
![]() |
Example of puzzle |
So these are the points we’re working on fixing with the level as direct feedback from the tutors:
· Fix lighting on Alice
· Consider using apron ties to imply bunny tail
· Lighting needs work, shadows overall too black and dark
· Add text clues for some of game play, “Time 4 tea”.
· Benchmark an area
Personally I like the style we have chosen as it’s simple and generally gets good feedback from everyone. I think we’re really on our way to making this level fun and cute and artistically well designed.
We've improved a lot of the level over the last week and a lot of things missing in the screenshots shown have been fixed and improved.
These are some more recent screenshots to show how we have improved the level and redesigned it to be shorter and more interesting.