Continuing on the Container City project, we're a bit behind
but I think we'll make it.
The work for this project seems never ending although we're all keeping at it and trying our best which is really good.
The work for this project seems never ending although we're all keeping at it and trying our best which is really good.
After a "Dragon's Den" session on Thursday the
feedback we received was fairly good and helpful, although I predicted what the
tutors were going to say: "Your level is too big" and to be honest it
was. So following that session we went straight to the labs and made a plan of
how we can condense the level but still keep aspects we all wanted. In the end
we decided to narrow the level down to the dock area near the waterfront as
it's the most interesting part of the map.
I was tasked with making the market stall and at first it was just going to be
a general stall with a table and some shelter made out of scraps which I still
might do as well, but the new idea is to make it out of a container so it's
more in keeping with not only the project but also the other container
buildings.
I started off with a panel coming down from the top but when I showed the others in the group Sarah pointed out that it would probably hinder the stall owner so I scrapped it and made it into a roof. I think I may add signs to the market stall as it's looking a bit stark and unlike a market stall.
I also made some more assets like the crane which I just
finished unwrapping. I think I need to make some more as we really need to
populate the area and we don't want it to look totally empty.
I did a paintover to show what the final outcome will kind of look like.
I did a paintover to show what the final outcome will kind of look like.
I can't say I'm enjoying this project, it's a bit of a nightmare and it doesn't interest me much as there are lots of contraints in the brief which doesn't allow for much of an individual take on the project. However I think when it all comes together in engine the level will look good and worth the work.
No comments:
Post a Comment