To start of I made a really quick block out of the sentry gun. I did this so I
could do a super fast paintover so I could see how the design looked overall
and to also show to others to explain my idea.
First I had made the umbrella of the cart in Max, as it was very low poly it didn't look too great, so I ended up going through many iterations. A few attemps in Max proved that scuplting would most likely be the easiest way to make the folds and creases look realistic.
umbrella in Max |
My first scuplt wasn't too good as a final outcome. As it was my first time using ZBrush I wasn't very aware of the all the different tools that could be used so after watching a few tutorials on the Pixologic website I had managed to understand the majority of tools I needed to use.
first iteration |
My second attempt was a lot better but not quite right still
so I went back into ZBrush and played around some more. My third iteration was getting there...
second iteration |
third iteration |
Finally the fourth iteration was the best so far and I decided to use on the model.
fourth iteration |
Moving on from the horror of baking, one of the tutors had
given me the idea to use and alpha on part of the cart to show the ice cream in
the tray below. I plan on testing this out and seeing if everything will work
together. So far everything seems to be ok, just a matter of making sure all
the materials are assigned correctly
really.
I have started texturing, the albedo is basically finished
there's just a few details to add then I'll move onto the roughness, metalness
and normal maps and all the maps for the projectile.
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