For this week the brief has a vague outline of what we
should have done and should be doing, each week we're trying to keep to this plan so we stay on top of work.
Week 20: First pass
project plan
Must
have, could have, Should have lists
Assign
times to list Assign times
to tasks
Work
out dependencies to create a timeline.
White box level
Set
up in engine
Test
and iterate on level design
Concept characters (rough)
Choose key images/style
guide
As it’s the second week on this project we’ve finished the
block out and now have a finalised white box. The white box level still needs
some work but thanks to engine people aka Jennifer, Callum and Johannes the
puzzles that we have decided on using in the level are pretty much all working.
I think there are still some problems with the puzzle I came up with which is
to be expected as it is quite complicated.
We’ve all been working on our assigned areas to concept,
keeping to the style guide which Imogen created. Last week we thought we wanted
to go from realistic to stylised and trippy as the level progresses, however
after talking to Chris and Steve we decided on keeping it stylised so we chose
a style and we’re sticking with it.
Personally I find the style hard to paint for concepts as it’s very different from my style and it’s very blocky and angular.
It’s been a busy week and I’ve finalised my concepts keeping
as close to the style guide as possible, by colour picking off the colour
palette and trying to block shapes for the environments.
Next week I will continue to work on my concepts and hopefully make them more like the style we have chosen so we keep to the same style.
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